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Campaign AI Map Editor — Main Interface Guide


Overview

Campaign AI Map Editor (CAIME) is a painting application for creating campaign map data files used by Total War games. Think of it like Adobe Photoshop, but instead of painting colours for artistic purposes, you are painting game data — telling the game engine where roads are, where rivers flow, what climate each region has, and much more.

Each type of map data lives on its own Layer, just like layers in Photoshop. You pick a layer, pick a colour (called a Swatch), and paint onto the map. When you are done, the application converts your painted canvas into the binary files the game engine reads.

Supported games: Rome 2, Attila, Thrones of Britannia, Warhammer, Warhammer 2, Warhammer 3, Three Kingdoms, Troy, Pharaoh, and Pharaoh Dynasties.


Table of Contents

  1. The Application Window at a Glance
  2. The Title Bar
  3. The Menu Bar
  4. File Menu
  5. Edit Menu
  6. Process Menu
  7. Tools Menu
  8. Settings Menu
  9. Help Menu
  10. The Quick-Settings Bar
  11. The Toolbar — Painting Tools
  12. The Main Viewport (Map Canvas)
  13. The Sidebar
  14. Minimap
  15. Swatches
  16. Actions
  17. Layers
  18. The Status Bar
  19. Keyboard Shortcuts Reference
  20. Pro-Tips & Troubleshooting

1. The Application Window at a Glance

The diagram below shows every region of the CAIME window. Each region is described in its own section of this guide.

┌──────────────────────────────────────────────────────────────────────────────┐
│  Campaign AI Map Editor                                        ▁   ❐   ✕    │◄─ Title Bar
├──────────────────────────────────────────────────────────────────────────────┤
│  File    Edit    Process    Tools    Settings    Help                         │◄─ Menu Bar
├────┬─────────────────────────────────────────────────────────────────────────┤
│    │ Brush Size: [──●──] 5  │  BG Opacity: [──●──] 50  │ [✕]  Source: [▼]  │◄─ Quick-Settings Bar
│    ├──────────────────────────────────────────────────────┬──────────────────┤
│ T  │                                                      │ ┌─ Minimap ────┐ │
│ o  │                                                      │ │              │ │
│ o  │                                                      │ │  [map thumb] │ │
│ l  │                                                      │ │              │ │
│ b  │              MAIN VIEWPORT                           │ └──────────────┘ │
│ a  │             (Map Canvas)                             │ ┌─ Swatches ───┐ │
│ r  │                                                      │ │ ■  Grass  ▼  │ │
│    │                                                      │ └──────────────┘ │◄─ Sidebar
│    │                                                      │ ┌─ Actions ────┐ │
│    │                                                      │ │[New][Ren][✕] │ │
│    │                                                      │ └──────────────┘ │
│    │                                                      │ ┌─ Layers ─────┐ │
│    │                                                      │ │☑ ● Ground    │ │
│    │                                                      │ │☑   Climates  │ │
│    │                                                      │ │☑   Regions   │ │
│    │                                                      │ │☑   Attrition │ │
│    │                                                      │ │☑   Roads     │ │
│    │                                                      │ │   ...        │ │
│    │                                                      │ └──────────────┘ │
├────┴──────────────────────────────────────────────────────┴──────────────────┤
│  Last log message here...                    X: 42   Y: 17   60 FPS   v1.0  │◄─ Status Bar
└──────────────────────────────────────────────────────────────────────────────┘

2. The Title Bar

┌──────────────────────────────────────────────────────────────────────────────┐
│  Campaign AI Map Editor                                        ▁   ❐   ✕    │
└──────────────────────────────────────────────────────────────────────────────┘

The Title Bar sits at the very top of the window. It shows the application name and the three standard window control buttons on the right:

Button Symbol Action
Minimise ▁ Hides the window to the taskbar
Maximise / Restore ❐ Expands or returns the window to its previous size
Close ✕ Closes the application (you will be asked to save if there are unsaved changes)

3. The Menu Bar

  File    Edit    Process    Tools    Settings    Help

The Menu Bar is the horizontal row of menus just below the title bar. Click any menu name to open its list of commands.


File Menu

Go to: File

Menu Item Shortcut What It Does
Create new map Ctrl+N Opens the New Project window to start a brand-new campaign map
Open Ctrl+O Opens Windows File Explorer so you can browse to and load an existing .hex project file
Reload Ctrl+R Discards any unsaved changes and reloads the project from its last saved state on disk
Save Ctrl+S Saves all your current painting work to the existing file
Save as... Ctrl+Shift+S Opens Windows File Explorer so you can save a copy with a new name or in a new folder
Close Ctrl+X Closes the current project without exiting the application
Exit Ctrl+Q Closes the application completely

Tip: If you try to Exit or Close without saving, a pop-up will appear asking "Are you sure you want to quit without saving changes?" Click Yes to discard changes, or No to go back and save first.


Edit Menu

Go to: Edit

Menu Item Shortcut What It Does
Undo Ctrl+Z Reverses your last painting action
Redo Ctrl+Y Re-applies an action you just undid
Resize Ctrl+Shift+R Opens the Map Resize window to change the map dimensions
Rename map Ctrl+Shift+N Opens a dialog to rename your campaign map

Process Menu

Go to: Process

The Process menu converts your painted layers into the actual binary data files that Total War games can read. Run these when you are ready to export your work.

Menu Item What It Exports
Map Data The main map data file (ESF format)
Pathfinding data Unit movement and pathfinding calculations
Borders data Region border information
Dynamic resources Dynamic resource placement data
Trade Routes Trade route network data
Lookup and Minimap images The lookup table image and minimap image shown in-game

Tools Menu

Go to: Tools

Menu Item Shortcut What It Does
Show Logger Ctrl+L Opens the full Logger window with the complete message history
Border Editor Ctrl+B Opens the dedicated Border Editor tool
Map Data Editor Ctrl+M Opens the Map Data Editor tool
Shader Resolution Corrector — Patches the UI-overlay resolution baked into one or two compiled shaders (.fxc). Three Kingdoms projects only
Import > Layer data — Imports a previously exported layer image back into the project
Export > SVG Borders — Exports region borders as an SVG vector image
Export > Baseline Tilemap image — Generates a baseline tilemap reference image
Export > Layer data — Exports the currently active layer as an image file
Validate > [Layer Name] — Runs a check on the chosen layer and reports any issues in the Logger

Available Validation Checks:

  Rivers       Town Slots    Roads        Bridges
  Beaches      Regions       Attritions   Climates
  Ground Types Impassable    Town Sprawl

After a validation run, a pop-up will tell you either: - "No issues have been found during [Layer] layer validation." — all good! - "Validating [Layer] layer failed. See output logs for details." — open the Logger (Ctrl+L) to read what went wrong.


Settings Menu

Go to: Settings

Menu Item Shortcut What It Does
Preferences Ctrl+P Opens the Preferences window where you can set your hex spacing, base game, and Assembly Kit path

Help Menu

Go to: Help

Menu Item What It Does
About Shows the application version and basic information
License Displays the software licence
EULA Displays the End User Licence Agreement
Credits Lists the contributors to the project
Tutorials Wiki Opens the online tutorial wiki in your browser
Discord support server Opens the community Discord server in your browser

4. The Quick-Settings Bar

  Brush Size: [──────●──] 5   │  BG Opacity: [──────●──] 50  │ [✕ Clear]  │  Source: [▼ Layer Name]

The Quick-Settings Bar sits below the Menu Bar and provides fast access to the most commonly adjusted painting settings. It only appears when a project is open.

Control What It Does
Brush Size slider Drag left or right to make your brush smaller (1) or larger (10). The current size number is displayed next to the slider.
BG Opacity slider Controls how visible the background reference image is (0 = invisible, 100 = fully visible). Only relevant when a background image is loaded.
Clear background image button (✕) Removes the loaded background reference image from the viewport.
Source dropdown Selects which layer is used as the source for the Flood Fill tool. For example, you can flood-fill the Ground Types layer using the shape of a Regions boundary.

5. The Toolbar — Painting Tools

 ┌───┐
 │ M │  ← Pan
 │ Z │  ← Zoom
 │ B │  ← Brush
 │ F │  ← Flood Fill
 │ E │  ← Eraser
 │ I │  ← Background Image
 │ L │  ← Line
 │ P │  ← Color Picker
 │ ⚙ │  ← Properties
 └───┘

The Toolbar is the narrow vertical strip on the left side of the editor. It contains all of your painting tools. Click a tool icon (or press its hotkey) to activate it — only one tool can be active at a time.

Icon Hotkey Tool Name What It Does
Pan icon M Pan Click and drag to move the map around the viewport. This is the default navigation tool and does not paint anything.
Zoom icon Z Zoom Scroll the mouse wheel (or click and drag) to zoom the map in or out.
Brush icon B Brush Paints hexes with the currently selected Swatch colour. Click a hex or click-and-drag across multiple hexes.
Flood Fill icon F Flood Fill Fills an entire connected area of the same colour with the selected Swatch. Works like the paint bucket in MS Paint.
Eraser icon E Eraser Removes the painted data from hexes, returning them to blank/empty.
BackImg icon I Background Image Loads a reference image (e.g. a hand-drawn map scan) behind the hex grid so you can trace over it.
Line icon L Line Click to set a start point, then click again to paint a straight line of hexes between the two points.
ColorPicker icon P Color Picker Click any hex to pick up its Swatch colour as the active painting colour. Pro-tip: Hold Alt on your keyboard to temporarily switch to the Color Picker at any time, then release Alt to return to your previous tool.
Properties icon ⚙ Properties Opens a dialog with advanced settings for the current brush.

How to know which tool is active? The active tool's button appears highlighted/pressed in the Toolbar.


6. The Main Viewport (Map Canvas)

The large centre area of the application is the Map Canvas — this is where your campaign map is displayed as a grid of hexagonal tiles. Everything you paint appears here in real time.

 ┌─────────────────────────────────────────────────────┐
 │                                                     │
 │    ⬡  ⬡  ⬡  ⬡  ⬡  ⬡  ⬡  ⬡  ⬡  ⬡  ⬡  ⬡         │
 │  ⬡  ⬡  ⬡  ⬡  ⬡  ⬡  ⬡  ⬡  ⬡  ⬡  ⬡  ⬡  ⬡        │
 │    ⬡  ⬡  [painted] ⬡  ⬡  ⬡  ⬡  ⬡  ⬡  ⬡          │
 │  ⬡  ⬡  ⬡  ⬡  ⬡  ⬡  ⬡  ⬡  ⬡  ⬡  ⬡  ⬡  ⬡        │
 │                                                     │
 └─────────────────────────────────────────────────────┘

Navigating the map:

Action Result
Mouse wheel scroll Zoom in or out
Middle mouse button drag Pan (scroll around) the map
Select Pan tool (M) + left-click drag Pan the map
Select Zoom tool (Z) + mouse wheel Zoom in or out

Painting on the map:

  1. Select a Layer from the Sidebar (see Section 7).
  2. Select a Swatch (colour) from the Sidebar.
  3. Select a painting tool from the Toolbar (e.g. Brush).
  4. Click or click-and-drag on hexes in the viewport to paint them.

The status bar at the bottom always shows the current hex coordinates under your cursor (X: and Y:).


7. The Sidebar

The Sidebar is the 250-pixel-wide panel on the right side of the editor. It is divided into four collapsible sections. Click any section header to expand or collapse it.

 ┌─────────────────────────────────────┐
 │ ▼ Minimap                           │
 │ ┌───────────────────────────────┐   │
 │ │      [minimap thumbnail]      │   │
 │ │          [red frame]          │   │
 │ └───────────────────────────────┘   │
 ├─────────────────────────────────────┤
 │ ▼ Swatches                          │
 │  ■ Grassland                    ▼   │
 ├─────────────────────────────────────┤
 │ ▼ Actions                           │
 │  [New]   [Rename]   [Remove]        │
 ├─────────────────────────────────────┤
 │ ▼ Layers                            │
 │  ☑  ●  Ground Types                 │
 │  ☑      Climates                    │
 │  ☑      Regions                     │
 │  ☑      Attritions                  │
 │  ☑      Trade Routes                │
 │  ☑      Restrictions                │
 │  ☑      Beaches                     │
 │  ☑      Rivers                      │
 │  ☑      Bridges                     │
 │  ☑      Town Sprawl                 │
 │  ☑      Town Slots                  │
 │  ☑      Roads                       │
 │  ☑      Impassable                  │
 └─────────────────────────────────────┘

Minimap

The Minimap is a thumbnail view of the entire campaign map. It lets you see the big picture even when the main viewport is zoomed in close.

  • The red rectangle on the minimap shows you exactly which part of the map is currently visible in the main viewport.
  • Click anywhere on the minimap to instantly jump the main viewport to that area.

Swatches

The Swatches section lets you choose what you paint with — the colour or data value that will be applied to hexes when you use a painting tool.

  ■  [Colour Preview Box]    [▼  Swatch Name Dropdown]
  • The coloured square on the left shows a preview of the currently selected swatch.
  • Click the dropdown on the right to open a list of all available swatches for the currently active layer.
  • Select a swatch from the list to make it the active painting colour.

Note: The swatches available depend entirely on which Layer is selected. For example, the Ground Types layer has swatches like "Grassland" and "Desert", while the Climates layer has swatches like "Temperate" and "Arid".


Actions

The Actions section shows buttons that perform operations on the active layer's swatches. The available buttons may change depending on which layer is selected.

Button What It Does
New Creates a new swatch entry for the active layer
Rename Renames the currently selected swatch
Remove Deletes the currently selected swatch
Cleanup Removes any swatches that are not painted on any hex (cleans up unused entries)

Layers

The Layers section is one of the most important parts of the application. It works just like the Layers panel in Photoshop — each layer holds one specific type of map data, and you paint each layer independently.

  ☑  ●  Ground Types      ← Active layer (highlighted)
  ☑      Climates
  ☑      Regions
  ☒      Roads             ← Hidden layer (unchecked)

Understanding the Layers List:

Element What It Does
Checkbox (☑/☒) Toggles the layer's visibility on the map canvas. Uncheck to hide a layer without deleting it.
Radio button (●) Marks the active layer — the one you are currently painting on. Only one layer can be active at a time.
Layer name The name of the layer. The active layer's name appears highlighted.

How to switch layers:

  1. Find the layer you want to paint on in the Layers list.
  2. Click the radio button next to its name to make it the active layer.
  3. The Swatches section above will automatically update to show the swatches for that layer.
  4. You can now paint on the map using your selected tool and swatch.

Standard layers (available in all supported games, listed from top to bottom as shown in the panel):

Layer Name What It Controls
Ground Types The terrain type of each hex (grass, desert, snow, etc.)
Climates Climate zones across the map
Attritions Areas that cause attrition (damage to armies over time)
Regions Which political region each hex belongs to
Beaches Coastal/beach hex locations
Rivers River paths across the map
Bridges Bridge crossing locations
Town Sprawl The visual spread area around settlement hexes
Town Slots The exact hexes where settlements can be placed
Roads Road network paths
Impassable Areas that cannot be entered by armies

Game-specific layers (only appear when your project is set to the relevant game):

Layer Name Games
Trade Routes Rome 2, Attila, Thrones of Britannia, Three Kingdoms
Region Borders Attila and later
Restrictions Attila and later
Areas of Interest Warhammer 3, Three Kingdoms

8. The Status Bar

  [Last log message text...]           X: 42   Y: 17   60 FPS   v1.0.0

The Status Bar is the thin ribbon running along the very bottom of the application window. It gives you at-a-glance information about the current state of the editor.

Element What It Shows
Last log message The most recent information, warning, or error message from the application. Click it to open the full Logger window and see the complete message history.
X: [number] The horizontal column coordinate of the hex currently under your mouse cursor.
Y: [number] The vertical row coordinate of the hex currently under your mouse cursor.
[number] FPS The current rendering frame rate. Lower numbers can indicate the map is very large or your machine is under heavy load.
v[version] The current version of the application.

Tip: If something unexpected happens, the Last log message in the status bar is the first place to look. Click on it to open the full Logger and read the complete details.


9. Keyboard Shortcuts Reference

File & Project

Shortcut Action
Ctrl+N Create new map
Ctrl+O Open project
Ctrl+R Reload project from disk
Ctrl+S Save project
Ctrl+Shift+S Save as (new name/location)
Ctrl+X Close current project
Ctrl+Q Exit application

Editing

Shortcut Action
Ctrl+Z Undo last action
Ctrl+Y Redo
Ctrl+Shift+R Resize map
Ctrl+Shift+N Rename campaign map

Tools

Shortcut Tool Activated
M Pan
Z Zoom
B Brush
F Flood Fill
E Eraser
I Background Image
L Line
P Color Picker
Hold Alt Temporarily switch to Color Picker (release to return to previous tool)

Windows & Panels

Shortcut Action
Ctrl+L Open Logger window
Ctrl+B Open Border Editor
Ctrl+M Open Map Data Editor
Ctrl+P Open Preferences

10. Pro-Tips & Troubleshooting

  • If you accidentally paint over an area, immediately press Ctrl+Z to undo. CAIME supports multiple undo steps, so you can press Ctrl+Z several times in a row to step back through your recent painting history.

  • If the "Save" option is greyed out or doesn't seem to respond, check that you have an open project — use File > Open (Ctrl+O) to open a .hex file first. Similarly, if a message appears saying "Missing Assembly Kit path", go to Settings > Preferences (Ctrl+P) and set the correct path to your game's Assembly Kit installation folder.

  • If the map canvas feels slow or laggy, check the FPS counter in the Status Bar. Try hiding some layers (uncheck their visibility checkbox in the Layers panel) to reduce the number of things being drawn at once. You can re-enable them at any time — hiding a layer does not delete any painted data.

  • If a Process or Validation step fails, click the Last log message text in the Status Bar (or press Ctrl+L) to open the Logger window. The detailed error messages listed there will tell you exactly which hexes or layers have issues that need to be fixed before exporting.

  • If you want to trace over a real map image, use the Background Image tool (I) to load a reference picture. Then use the BG Opacity slider in the Quick-Settings Bar to make it semi-transparent so you can see your painted hexes on top of it. When you no longer need the reference image, click the Clear background image (✕) button to remove it without affecting any of your painted layers.

  • If your Flood Fill is not spreading the way you expect, check the Source dropdown in the Quick-Settings Bar. This controls which layer defines the "boundary" for the flood fill. Setting it to the same layer you are painting will fill based on that layer's existing colours; setting it to a different layer (e.g. Regions) will use that layer's shape as the fill boundary instead.


Guide version: 1.0 — Campaign AI Map Editor